Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Warfare Module 2: Enemies and Parallax #478

Open
wants to merge 278 commits into
base: master
Choose a base branch
from

Conversation

Zattarra
Copy link

@Zattarra Zattarra commented Apr 22, 2024

THE LIGHTNING BEFORE THE STORM

A very large upscale from Warfare Module 1, introducing a whole lot more features and changes than I originally expected that I will go into detail in the remainder of this PR.

Contains all features in Warfare Module 1, so do not testmerge / merge both at the same time.
I will not go over the features included in Warfare Module 1.

Contains spoilers, read at your own risk.

T5 REDTECH MACHINE COMPONENTS

SPOILER WARNING

A complete set of new components, which can be described simply as a T5 set. They cannot be found normally in the game and are usually spawned in as pieces for an event or otherwise via admin intervention. Each component can be recycled for high-end material resources (typically bluespace crystals + secondary rare resource + basic resource) or be ground up into new reagents as follows:

Cell / Capacitor --> Processed Auric Tesla (15u) + Misc Reagents (30u)
Servo --> Alloyed Aerialite (15u) + Misc Reagents (30u)
Scanning Module --> Resonant Mythril (15u) + Misc Reagents (30u)
Laser --> Crystalline ExoPrism (15u) + Misc Reagents (30u)
Matter Bin --> Condensed Dark Plasma (15u) + Misc Reagents (30u)

UNIQUE CHEMICALS

SPOILER WARNING

A fairly large amount of new, unique chemicals related to DEEP RED's (former) machinery and designs. A fairly large amount of them can be found via grinding up components, but not all of them.

Alloyed Aerialite: Found by deconstructing Redtech servos or by grinding up its material form. Allows objects to float, similarly to Gravitum.
Resonant Mythril: Found by deconstructing Redtech scanning modules or by grinding up its material form. Can create very strong EMPs when reacted.
Crystalline ExoPrism: Found by deconstructing Redtech lasers. Useful for creating exotic stabilizers.
Processed Auric Tesla: Found by deconstructing Redtech power cells or Redtech capacitors. Can be as a catalyst for electrolysis and shocks heavily if in a person.
Condensed Dark Plasma: Found by deconstructing Redtech matter bins. Dangerous, deals fairly heavy brute damage if in a person. Can create very strong suction vortexes when heated.

Aggregation Agent: Created by mixing 1 part Plasma, 1 part Stable Liquid Dark Matter, 5 parts Iron. Allows for the solidification of most material reagents like frost oil, but also allows Alloyed Aerialite and Resonant Mythril to be solidified. (20u material + 5u Aggregation Agent = 1 bar of material)
Advanced Aggregation Agent: Created by mixing 1 part Aggregation Agent and 2 parts Liquid Red Lightning. Sole use is to refine true miracle matter.
Liquid Red Lightning: This cannot be found in-game, except in Red Lightning Containers, which are frequently found in the reactor ports of heavy Redtech designs. You'll have it destroy it to access it. One container holds enough Liquid Red Lightning to fabricate one true miracle matter. Also shocks heavily if in a person.
Prototype Miracle Matter: Highly radioactive material, do not drink. Created by mixing 30u of each: Alloyed Aerialite, Resonant Mythril, Crystalline ExoPrism, Processed Auric Tesla, Condensed Dark Plasma. Sole use is to create true miracle matter.

Auric Tesla Electrolysis Reaction: 10u Water (+ Processed Auric Tesla Calaylst) --> 10u Oxygen + 20u Hydrogen
Resonant Mythril EMP Reaction: 1u Resonant Mythril + 1u Uranium --> Comparatively Strong EMP (compared to normal EMP reaction)
ExoPrism Stabilizer Reaction: 1u Crystalline ExoPrism + 1u Stabilizing Agent --> 1u Exotic Stabilizing Agent
Dark Plasma Vortex Reaction: Condensed Dark Plasma (heated above 474k) --> Comparatively Strong Vortex (compared to Liquid Dark Matter)
Miracle Matter Prototyping: 30u of each (Alloyed Aerialite, Resonant Mythril, Crystalline ExoPrism, Processed Auric Tesla, Condensed Dark Plasma) --> 1u Prototype Miracle Matter
Aggregation Agent Synthesis: 1u Plasma + 1u Liquid Dark Matter + 5u Iron --> 1u Aggregation Agent
Aggregation Agent Usage: 5u Aggregation Agent + 20u Material Reagent --> 1 bar Solid Material
Advanced Aggregation Agent Synthesis: 1u Aggregation Agent + 2u Liquid Red Lightning --> 1u Advanced Aggregation Agent
True Miracle Matter Synthesis: 1u Prototype Miracle Matter + 150u Advanced Aggregation Agent --> 1 bar True Miracle Matter

to be continued

@github-actions github-actions bot added the Merge Conflict Resolve it or perish label Nov 24, 2024
@github-actions github-actions bot removed the Merge Conflict Resolve it or perish label Nov 26, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant